While a number of things went right, a number of things didn’t go very well or turned out to be poor decisions.
Probably like most people, we said, “Hey, great! Let’s make a game!”
And, like most people, we probably didn’t really understand the issue of project scope. We spent a lot of time on features and functions that were really peripheral to the game, or we dumped in a lot of non-core features and functionality that didn’t really matter.
This also lead to complications with the level cap, and the number of items. Ultimately, causing the gameplay to plateau.
Lack of Multiplayer out of the Gate
We didn’t have multiplayer out of the gate, and we made some attempts to add it in later to no great success. This should’ve been there from the beginning.
No Standalone Installer
What needed to be installed was automatically taken care of when Lost Legends ran the first time. However, this caused problems when people needed to uninstall or move the installation. And, it caused some odd problems on a very small number of systems.